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25.6.2004
3D-Engines section updated
Now added a downloadlink to the
Executeables of HVox!
to the 3D Engines page
to the Executeables Directly
Spooky3D updated
Also added a downloadlink to the
Executeables of the new Spooky version!
to the Spooky3D page
to the Executeables Directly
4.9.2003
just finished
a presentation
about Stereo matching, Voxel Coloring and
the logarithmic Voxelspace
download here
12.8.2003
3D-Engines section updated
added little presentation
about the
hierarchical voxel engine,
link to the
updated 3D-Engines
Page
8.8.2003
3D-Engines section updated
I added a
background now in the
hierarchical voxel engine,
I also added new screenshots and
fixed a few bugs in the source.
link to the
updated 3D-Engines
Page
5.8.2003
new Screenshots of the Hierarchic
Voxel-Engine
now, the
connection beween the cubes with different voxel-resolutions is done,
and a Voxel-Volume of 512x512x512 can be generated/displayed
at about 20 FPS with ca. 140k Polygons (dependent to the
scene-complexity)
Trianglestrips are generated now as well.
[ Screenshots
]
25.7.2003
first Screenshots of my new Voxel
Engine
it creates a
random voxel volume, transforms this into a polygon mesh
(without marching cubes) and smoothes this mesh afterwards
[ Screenshot
1 ]
[Screenshot 2
]
[Screenshot 3
]
Presentation about stereomatching in Realtime
presented at
3D.Inc./Yokohama and Waseda University/Tokyo [ Link
]
Presentation about creating a
procedural Universe
presented at
the HfG Karlsruhe/Digital Media: [ Link
]
Photos of my journey to Japan online
here: [ Link ]
17.6.2003
New Spooky Page online
Spooky3D is
now online in a new version with future-style environment and
fractal architecture. Tracking via vfw vor up to 32 people is
included as well.
[ Link
]
25.8.2002
New Screenshots available
24.7.2002
Rundgang 2002
Spooky3D and
Aquaricon could be seen at the Rundgang 2002
at the
HfG-Karlsruhe two weeks ago. [ Photos
]
Here're two tiny
VC++ examples available for download:
midi2mouse
reads incoming
midi-data from the gameport
and sets the
mousepointer to the transformed position
Set
Videomode
Uses the
Commandline for Setting the Videomode
24.5.2002
Spooky
3D won the second prize and was the best work
at the Tweenwork Award, which took place
at the FMX/02.
The first prize
was not warded this time; it is kept for next year.
It is a prize for
interdisciplinary works of students, initiated by a
part of the GI (
a community for informatics ), called Fachgruppe 4.14.
The FMX is the
most important event for digital animation,
digital effects
and digital content in germany.
8.5.2002
Added Site
with detailed Info here
22.2.2002
The Aquarium
was shown in Karlsruhe at the
IT-Portal
Opening Ceremony
It got a
view modifications for that presentation, cause
the device has
changed from touchscreen to beamer.
So now, Joystick
and Mouse are there for
interaction with
the fishes.
14.12.2001
New
Screenshots of the Aquarium now online
It was shown in
Frankfurt
at the X-mas
Party of KPMG Consulting Inc.
on 3 Touch
screens.
13.8.2001
Spooky-3D was Image
of the Day on Flipcode
8.8.2001
Spooky-3D Demo
available for download
4.8.2001
Spooky-3D was shown at the 3rd Karlsruher Museumsnacht (KaMuNa)
6.7.2001
3DED has now some more features + bugfixes:
|
21.5.2001
There's now a
first GL-Test Executable
for downloading
availabe
( landscape &
benchmark included )
8.3.2001
Now 3DED is
nearly complete GL
( but there is
still the landscape-engine left,
which has to be
rewritten )
8.2.2001
There is a new
Image available -
it's called Made
of Steel.
It was first
drawed by biro; then I scanned it and
added the
background afterwards.
8.9.2000
New Screenshots - now with Atmosphere
12.5.2000
now, the
3DED-W32 is available as Glide-Test-Version for downloading
It's still buggy,
but most of the Functions should work..
17.3.2000
added 3
Pix to the Sound & GFX Section and
new Screenshots
of 3DED-W32
22.6.1999
Fixed
Hang-when-ESC-Bug in Pulsar (thx to Alex Frounze).
16.6.1999
Of the great
Jump'n RUN, called Turrican, is now
a 3D-Version by
Manfred Trenz in Work.
( He also did
Turrican I+II on the Amiga,C64 and ST :)) )
It should be
ready at the End of the Year.
Now, there are 3
MPG's and new Screenshots out - check out the T3D-Homepage :o
11.6.1999
Added IPX Source to ZIP, fixed Sampling Rate and Memory detect.
other:
Added Home and Back Buttons to all x86Islands-Subsites
10.6.1999
Completed the
Z-Clipping of Triangles;
If there is none,
the Triangles zap away at Z-Coordinates below 0.
9.6.1999
Added
Load/Save-Option for Objects.
Also Screenshots
are possible ( only with Glide at the Moment )
4.6.1999
Security Bug
in Java-Script in Netscape - Java-Scripts can get the complete Config
try this Example.
2.6.1999
Changed NEW-OLD-Text to HOT-COLD-Images
1.6.1999
Added
x86-Islands Section cause of the long x86 list
3DED for DOS is
added with Source to the 3d-engines-section, and can now be downloaded
31.5.1999
Various Errors of the CGI have been removed
26.5.1999
The Site could also be reached by
islands.tsx.org
arrive.at/islands
[with banner]
islands.playsite.de
[with banner]
25.5.1999
The Site is now online :)
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