8.8.2008
Update
New page online : The Play Game Universe
5.6.2007
Publications update
Check out the publications - there is lots of new stuff !
26.4.2007
New HVox Version
The new version is optimized for the next generation of dual-core processors.
[Download]
9.3.2007
Thoughts
Today I added a presentation containing two ideas:
1. How to improve a shadow-maps distribution
2. How to use the geometry-shader to accelerate volume rendering
[Download]
8.3.2007
Spline Skinned Skeletal Animation
Today I added a demo that shows the spline skinning which was presented on the Eurographics 2006 conference in action.
[Download] [Forum]
7.3.2007
Voxel-based L-System
Here a small demo to show the possibilities of combining volume rendering and L-systems. The demo shows an experimental L-System to create plants.
The new idea is, to create plants in Voxelspace, before converting them into
polygons for rendering.
[Download] [Forum] [Vterrain]

29.10.2006
I just finished my render to vertexbuffer implementation, and since it was quite tough, I wrote a little HowTo. I hope it will help others to save time implementing it. Used are OpenGL, vertex buffer object, framebuffer object and pixel buffer objects. link1 link2
24.9.2006
publications updated
3.12.2005
Added new Top-Site;
also added many updates
( after almost one year without ;-) )
9.9.2005
HVox @ FIT2005
Another presentation in Tokyo at the FIT 2005 conference
1.8.2005
HVox @ Siggraph 2005
The method used in HVox was presented
in the Siggraphs's Poster Session in LA, USA this year.
Check the publications for details
21.11.2004
Character Update
I just finished modeling for the
Turrican Modeling Contest
Here the link to the 3D-Model in several Formats
Download
It can be used by everybody for free,
as it was also the idea of the Contest
9.11.2004
Working on moving to OGRE
and creating the first Game-Character (click image)

29.10.2004
New HVox Version online with new Demo
and new Screenshots.

Added Features:
* now about 10km view distance
* Fur for rendering the grass
6.10.2004
Now hopefully fixed the PBuffer Problem and
uploaded the new executeables.
I will fix the Clippingplanes
for the Water in the next time.
4.10.2004
I found some problems that occour with NVidia Cards;
it was related to the PBuffer and Clippinplanes.
I almost fixed the bug and
will add the new executeables soon :-)
1.10.2004
HVox now has its own section on my Homepage!
12.9.2004
Now HVox is for Windows only. The new version also takes use of Pixel- and Vertexshader, so at least a Radeon 9600 or Geforce FX card is required to run the demo. New are several terrain texture layers ( 3+1 detail ), as well as the special Glow that had been added for modelling all kinds of lightsources.
12.7.2004
Added Env.Bumpmapped Wate and converted the Engine from Linux to Windows(the Windows Executeables are currently ATI only)
2.7.2004
Hvox now uses perlin noise to improve close geometry.
Downloadlink to the executeables of HVox is updated
and there are also new screenshots available
25.6.2004
Now added a downloadlink to the
Executeables of HVox!
12.8.2003
added little presentation about the
hierarchical voxel engine,
8.8.2003
I added a background now in the
hierarchical voxel engine,
I also added new screenshots and
fixed a few bugs in the source.
5.8.2003
new Screenshots of the Hierarchic Voxel-Engine
now, the connection beween the cubes with different voxel-resolutions is done,
and a Voxel-Volume of 512x512x512 can be generated/displayed
at about 20 FPS with ca. 140k Polygons (dependent to the scene-complexity)
Trianglestrips are generated now as well.