8.8.2008

Update

New page online : The Play Game Universe

5.6.2007

Publications update

Check out the publications - there is lots of new stuff !

26.4.2007

New HVox Version

The new version is optimized for the next generation of dual-core processors.

[Download]

9.3.2007

Thoughts

Today I added a presentation containing two ideas:

1. How to improve a shadow-maps distribution

2. How to use the geometry-shader to accelerate volume rendering

[Download]

8.3.2007

Spline Skinned Skeletal Animation

Today I added a demo that shows the spline skinning which was presented on the Eurographics 2006 conference in action.

[Download] [Forum]

7.3.2007

Voxel-based L-System

Here a small demo to show the possibilities of combining volume rendering and L-systems. The demo shows an experimental L-System to create plants. The new idea is, to create plants in Voxelspace, before converting them into polygons for rendering.

[Download] [Forum] [Vterrain]

29.10.2006

I just finished my render to vertexbuffer implementation, and since it was quite tough, I wrote a little HowTo. I hope it will help others to save time implementing it. Used are OpenGL, vertex buffer object, framebuffer object and pixel buffer objects. link1 link2

24.9.2006

publications updated

3.12.2005

Added new Top-Site;
also added many updates

( after almost one year without ;-) )

9.9.2005

HVox @ FIT2005

Another presentation in Tokyo at the FIT 2005 conference

1.8.2005

HVox @ Siggraph 2005

The method used in HVox was presented in the Siggraphs's Poster Session in LA, USA this year. Check the publications for details

21.11.2004

Character Update
I just finished modeling for the
Turrican Modeling Contest

Here the link to the 3D-Model in several Formats

Download

It can be used by everybody for free,
as it was also the idea of the Contest

9.11.2004

Working on moving to OGRE
and creating the first Game-Character (click image)

29.10.2004

New HVox Version online with new Demo
and new Screenshots.

Added Features:

* now about 10km view distance
* Fur for rendering the grass

6.10.2004

Now hopefully fixed the PBuffer Problem and
uploaded the new executeables.
I will fix the Clippingplanes
for the Water in the next time.

4.10.2004

I found some problems that occour with NVidia Cards;
it was related to the PBuffer and Clippinplanes.
I almost fixed the bug and
will add the new executeables soon :-)

1.10.2004

HVox now has its own section on my Homepage!

12.9.2004

Now HVox is for Windows only. The new version also takes use of Pixel- and Vertexshader, so at least a Radeon 9600 or Geforce FX card is required to run the demo. New are several terrain texture layers ( 3+1 detail ), as well as the special Glow that had been added for modelling all kinds of lightsources.

12.7.2004

Added Env.Bumpmapped Wate and converted the Engine from Linux to Windows(the Windows Executeables are currently ATI only)

2.7.2004

Hvox now uses perlin noise to improve close geometry.
Downloadlink to the executeables of HVox is updated
and there are also new screenshots available

25.6.2004

Now added a downloadlink to the
Executeables of HVox!

12.8.2003

added little presentation about the
hierarchical voxel engine,

8.8.2003

I added a background now in the
hierarchical voxel engine,
I also added new screenshots and
fixed a few bugs in the source.

5.8.2003

new Screenshots of the Hierarchic Voxel-Engine

now, the connection beween the cubes with different voxel-resolutions is done, and a Voxel-Volume of 512x512x512 can be generated/displayed at about 20 FPS with ca. 140k Polygons (dependent to the scene-complexity) Trianglestrips are generated now as well.

 

 

Tokyo International Party