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Next Generation of Terrain rendering Volumes instead of Heightfields
21.11.2004 Character Update Here the link to the 3D-Model in several Formats It can be used by everybody for free, 9.11.2004 Working on moving to OGRE 29.10.2004 New Version online with new Demo Added Features: * now about 10km view distance 6.10.2004 Now hopefully fixed the PBuffer Problem and 4.10.2004 I found some problems that occour with NVidia Cards; 1.10.2004 HVox now has its own section on my Homepage! 12.9.2004 Now HVox is for Windows only. The new version also takes use of Pixel- and Vertexshader, so at least a Radeon 9600 or Geforce FX card is required to run the demo. New are several terrain texture layers ( 3+1 detail ), as well as the special Glow that had been added for modelling all kinds of lightsources. 12.7.2004 Added Env.Bumpmapped Wate and converted the Engine from Linux to Windows(the Windows Executeables are currently ATI only) 2.7.2004 Hvox now uses perlin noise to improve close geometry. 25.6.2004 Now added a downloadlink to the 12.8.2003 added little presentation about the 8.8.2003 I added a background now in the 5.8.2003 new Screenshots of the Hierarchic Voxel-Engine now, the connection beween the cubes with different voxel-resolutions is done,
by Sven in 2004
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